Blender Python Interective Art

BPIA(ν•œκ΅­μ–΄)


Introduction

<aside> πŸ˜ƒ Hello, my name is Lee Seunghun, and I am a student majoring in Visual Design at Hongik University. I have a keen interest in 3D design and coding, and I am currently exploring interactive media art. This page has been created to share my insights and methodologies on implementing real-time interactive media art using Blender and Python. If you have any questions or need further information, please feel free to contact me.

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<aside> πŸ—£οΈ When you use and use my technology, make sure to ask me permission.

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Author: μ΄μŠΉν›ˆ / Lee Seunghun

Contact:

Date Created: 2023-11-8

Last Updated: 2024-05-02


Summary

Implementing real-time interactive media art using Blender and Python.

First, various external interactions (camera, sound, clicks, etc.) are extracted as data using Python and this data is then transmitted through Python within Blender. The data obtained is appropriately processed using Blender's Geometry Nodes to implement real-time interactive media art.

Vision